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So the challenge became: how do we take a trending TikTok-born trend and translate it to Snapchat?
We wanted to lean into the success of the dance trend, but also adopt native behaviour on Snapchat. We landed on a gamified lens which was playful, interactive and highly shareable.
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The results were huge: we crossed 1.5M views, drove 158K+ new UGC, and our Game Lens was shared over 4.9K times. Even better, 54% of users were aged 13-17, proving that a gamified approach was exactly what we needed to reach our target demographic. Creators started posting their high scores, comments flooded in about the sound, and we finally cracked the younger Gen Alpha audience we’d been aiming for.













